DinoAsteroids

Blast boulders in the prehistoric asteroid belt

↑ thrust  |  ←→ rotate  |  Space fire  |  H hyperspace  |  R restart

How it works

DinoAsteroids recreates the 1979 Atari classic: smash large boulders into medium then small fragments, and survive the pterodactyl UFO. Big rocks split into two medium, medium into two small. The small UFO pterodactyl aims precisely; the large one fires randomly. Use hyperspace as a last resort — there’s a small chance of rematerialising inside a rock.

The AI simulates 12 possible actions (rotation × thrust × fire) 35 frames ahead, scoring each for survival, kills, and aim alignment. It picks targets by priority: UFO first, then collision-course rocks, then small → medium → large (skipping large when the field is crowded). If every action leads to death, it hyperdrives to safety. Enable Viz to see the target ring (colour-coded by priority), aim arrow, and predicted intercept point.

← Back