DinoAsteroids

Blast boulders in the prehistoric asteroid belt

↑ thrust  |  ←→ rotate  |  Space fire  |  H hyperspace  |  R restart

How it works

DinoAsteroids recreates the 1979 Atari classic: smash large boulders into medium then small fragments, and survive the pterodactyl UFO. Big rocks split into two medium, medium into two small. The small UFO pterodactyl aims precisely; the large one fires randomly. Use hyperspace as a last resort — there’s a small chance of rematerialising inside a rock.

The AI uses iterative lead-shot prediction to intercept moving rocks, builds a combined flee vector from all nearby threats simultaneously, and manages speed to stay in optimal firing range. Enable Viz to see the threat zones, flee arrow, target ring, and predicted intercept point in real time.

← Back