DinoQbert

Stomp every rock before the raptors get you

↑/Q up-left  |  →/E up-right  |  ←/A down-left  |  ↓/D down-right  |  R restart

How it works

DinoQbert recreates the 1982 Gottlieb arcade original: hop-based movement, one jump per keypress with a 150ms arc animation, and the classic @!#?@! swear bubble on death. Coily spawns as an egg, bounces randomly down the pyramid, then hatches and chases the player. Slick hops down uncoloring cubes. Two teleport discs on each side let Q*bert escape and kill Coily for a bonus.

Tap Viz to reveal the AI’s plan: a dashed line traces the BFS-shortest path to its next target, with faint dots marking the rest of its queued tour stops. The AI builds a greedy nearest-neighbour tour over all uncolored cubes, then uses BFS to navigate each leg while avoiding tiles adjacent to enemies. If Coily closes to within two hops, the AI abandons the tour and leaps for a disc to reset him.

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